This section hosts the following articles:
- Changes and Additions
- My atmosphere or volumetric lights don’t show up, how come?
- Poser nodes / settings and versions
- Gamma, Transparency and Blends
- What’s the fuzz about Gamma Correction?
- How are Image Based Lighting, probeLight objects and IDL Sky Domes related?
- Can I use a light for a specific object only?
- Can I use a light for preview only?
- Can I use a light for diffuse or specular lighting only?
- How do I set the color and intensity of my light(s)?
- Poser Materials V3 Lights
- An Overview on Backgrounds
- (How) can I rotoscope against a movie in the background?
- (How) can I add a background picture in my render?
- (How) can I use a reference picture in the preview only?
- (How) can I make a “green screen” shot, to add backgrounds in post?
- Poser Materials V2 Background
- (How) can I create volumetric spotlights in my scene?
- (How) can I create a smoky or foggy atmosphere in my scene?
- Poser Materials V1 Atmosphere
- Poser Materials V Materials for Non-Objects
- What are the HSV and Gamma (Math) nodes used for?
- What are the User_defined, Simple_color and Colorramp nodes used for?
- What are the Component and Math_functions / Color_math nodes used for?
- What are the Math nodes used for?
- What are the curvature (dNdu, dNdv) nodes used for?
- What are the stretching (dPdu, dPdv) nodes used for?
- What are the point P and normal N nodes used for?
- What are the Variable nodes used for?
- What is the Compound node used for?
- Shader tree construction: Math, Variable and Compound nodes
- Material Zones, or: to which Body Parts do the materials apply to?
- The 3D Solid texture nodes
- The 3D Cloudy texture nodes
- What are the 3D surface texture building blocks used for?
- What are the 2D surface texture building blocks used for?
- Poser Materials IV Advanced Surface Definitions
- How does Poser handle my movies for texturing?
- How can I assign a movie to a material?
- How does Poser handle my images for texturing?
- How can I assign an image to a material?
- What’s the Environment Map > Spherical Map node used for?
- How do I properly combine Transparency and Raytracing?
- What’s the Raytrace > Fresnel node used for?
- What’s the Raytrace > Gather node used for?
- What’s the Raytrace > Ambient Occlusion node used for?
- What’s the Raytrace > Refract node used for?
- What’s the Raytrace > Reflect node used for?
- What’s the difference between all those Scatter nodes?
- What’s the Special > FastScatter node used for?
- What’s the Special >CustomScatter node used for?
- What’s the Special >Scatter node used for?
- What’s the Special > Hair node used for?
- What’s the Special > Velvet node used for?
- What’s the Special > Subsurface Skin node used for?
- What’s the Special > Skin node used for?
- What’s the Specular > Ks Microfacet node used for?
- What’s the Specular > Phong node used for?
- What’s the Diffuse > Toon node used for?
- What’s the Diffuse > probeLight node used for?
- What’s the Anisotropic node used for?
- What’s the Glossy node used for?
- What’s the Blinn node used for?
- What’s the difference between the Specular component, and the Specular node?
- What’s the Clay node used for?
- What’s the difference between the Diffuse component, and the Diffuse node?
- What are the Alternate Diffuse and Alternate Specular components intended for?
- What’s the Translucence component intended for?
- What’s the Refraction component intended for?
- What are the Custom_outputs intended for?
- What’s the ToonID intended for?
- What’s the Shadow Catch Only intended for?
- Do Render Settings affect the behavior of materials?
- Where do the Reflection Color and Value tables come from?
- What’s a proper Value for Reflections?
- What’s a proper Color for Reflections?
- Can I get a (simplified) explanation on Lambert and diffuse shading?
- Can I get a brief intro on Node-tree building in Material Room?
- A PoserSurface material component, offers Color and Value. How do these work together?
- Are there any practical limitations in combining Diffuse, Specular, … in a single material?
- Are there more principal limitations in combining Diffuse, Specular, … in a single material?
- Are there any principal limitations in combining Diffuse, Specular, … in a single material?
- A PoserSurface material offers Diffuse, Specular, etc. How do these work together?
- Poser Materials III Intermediate Surface Definitions
- What are the Bump/Displacement components intended for?
- What’s the Reflection component intended for?
- What’s the Transparency component intended for?
- What’s the Ambient component intended for?
- What’s the Specular / Highlight component intended for?
- What’s the Diffuse component intended for?
- Poser Materials II Simple Surface Definitions
- Material Room Simple and Advanced interface - how do these relate?
- Material Room offers a Simple interface. What do I miss?
- How do I access a Material?
- What’s a material, a shader, a texture, a map?
- Poser Materials I - Introduction
- Poser Material Concepts & Elements
- Managing Poser Scenes (02. Camera Intro)
- Managing Poser Scenes (03. Camera Blur & Parameters)
- Managing Poser Scenes (04. Camera Lens Effects)
- Managing Poser Scenes (05. Camera Stereo Vision)
- Managing Poser Scenes (06. Rendering Intro)
- Managing Poser Scenes (07. Rendering Quality)
- Managing Poser Scenes (08. Rendering Options I)
- Managing Poser Scenes (09. Rendering Options II)
- Managing Poser Scenes (10. Rendering Alternatives)
- Managing Poser Scenes (11. Lights Intro)
- Managing Poser Scenes (12. Lights Advanced)
- Managing Poser Scenes (13. Direct Lighting)
- Managing Poser Scenes (14. Indirect Lighting [IDL] )
- Managing Poser Scenes (15. Atmosphere)
- Managing Poser Scenes (16. Background)
- Managing Poser Scenes (17. Backdrops)
- Managing Poser Scenes (01. Intro)
- Creating Hair in Poser (Paula Sanders)
- Case Study: Dressing Up (1 Intro)
- Case Study: Dressing Up (2 First Simulation)
- Case Study: Dressing Up (3 Analyzing and Improving)
- Case Study: Dressing Up (4 Girls have more fun)
- Case Study: Covering Up (01 Intro)
- Case Study: Covering Up (02 First Drape)
- Case Study: Covering Up (03 Second Drape)
- Case Study: Covering Up (04 Third Drape and Save)
- Case Study: Covering Up (05 Pin and Move I)
- Case Study: Covering Up (06 Pin and Move II)
- Case Study: Covering Up (07 Banner and Flags)
- Case Study: Covering Up (08 Finish flag)
- Case Study: Covering Up (09 Simple Examples)
- Case Study: Covering Up (10 Advanced Examples)
- Dynamics I – 1 Intro
- Dynamics I – 2 Case Studies
- Dynamics I – 3 Checklists
- Dynamics II – 1 Quick Tours
- Dynamics II – 2 Quick Tour: Hair Room
- Dynamics II - 3 Quick Tour: Cloth Room
- Dynamics II - 4 Quick clues and recipes
- Dynamics III – 1 Intro
- Dynamics III – 2.0 Cloth Parameters – the Sim Side
- Dynamics III – 2.1 Parameters for Simulation
- Dynamics III – 2.2 In other words
- Dynamics III - 2.3 Values on the Net
- Dynamics III - 2.4 Cloth Parameters – do it myself
- Dynamics III - 3.0 Meshes and Sims
- Dynamics III - 3.1 Cloth(es) Room Morphs and Objects
- Dynamics III - 3.2 The list of sims
- Dynamics III - 3.3 Multi-cloth sims
- Dynamics III - 3.4 Mesh behavior in short
- Dynamics III - 3.5 The sim engine
- Dynamics III - 3.6 Sim calculations on the Cloth Mesh
- Dynamics III - 3.7 Mesh behavior – crumbling
- Dynamics III - 4.0 Cloth Parameters & the Real World
- Dynamics III - 4.1 Density, Air Damping and Wind
- Dynamics III - 4.2 Friction
- Dynamics III - 4.3 Resistance
- Dynamics IV – 1 In Perspective
- Dynamics IV - 2 Poser features in perspective
- Dynamics IV - 3 Cloth Simulation in Perspective
- Dynamics V – 1 Crash Course on Math and Physics
- Dynamics V – 2 Crash Course on Sims and Settings
- CaseStudy: Hairy Stuff (1 Intro)
- CaseStudy: Hairy Stuff (2 Purse)
- CaseStudy: Hairy Stuff (3 Jacket)
- CaseStudy: Hairy Stuff (4 Snow Bride)
- CaseStudy: Hairy Stuff (5 Toon Animal)
- CaseStudy: Hairy Stuff (6 Horse)
- CaseStudy: Hairy Stuff (7 Facial and Body Hair)
- Poser Render Passes (1 Intro)
- Poser Render Passes (2 Shadows)
- Poser Render Passes (3 Lights)
- Poser Render Passes (4 PoserPro)
- Poser Render Passes (5 Advanced RS 2)
- Poser Render Passes (6 Material Details)
- Poser Render Passes (7 And more…)
- Corrections (1 Intro)
- Corrections (2 Do I Need …)
- Corrections (3 Exposure)
- Corrections (4 Gamma)
- Corrections (5 Anti Gamma)
- Corrections (6 Poser Pro pt I)
- Corrections (7 Poser Pro pt II)
- Poser – the program (1 Introduction)
- Poser – the program (2 Installation)
- Poser – the program (3 RAM Usage)
- Poser – the program (4 CPU Usage)
- Poser – the program (5 File Usage)
- Poser – the program (6 Library)
- Poser – the program (7 Settings)
- Poser – the program (8 Strategies)
- Poser – the program (9 Workflow)
- Poser – the program (X Professional)
- Poser – the program (Z Appendix)
- Which Poser version?
- What about Poser?
- Poser overview