The articles in this section discuss material definitions for object surfaces, which can be handled through the Simple Interface, and do not require a deep understanding of Material Room principles. Each article however also presents an Intermediate approach as well, using the Advanced interface for the same purpose. This is to avoid multiple articles answering the same question.
- About Diffuse
- About Specular
- About Ambient
- About Transparency
- About Refection
- About Bump and Displacement
Next subsections present similar articles on an (III) Intermediate and (IV) Advanced level, as well as on defining the properties of (V) Non-objects (atmosphere, background, lights) as far as these are handled through the Material Room interface. The Appendix lists all Material Room nodes and relevant Render Settings, and their availability in the various Poser versions.