The third group of articles is on Lights, which also can have some of their properties managed in Material Room. And next to that, renders result from light interacting with surface material definitions. I can’t master the latter without a proper understanding of the other two.
Rendering is not managed from Material Room. Hence it’s discussed in the separate Tips and Techniques section. That leaves light, as far as color and intensity are concerned.
- How do I set the color and intensity of my light(s)?
- Can I use a light for diffuse or specular lighting only?
- Can I use a light for preview only?
- Can I use a light for a specific object only?
And then Image based Lighting (IBL) and InDirect Lighting (IDL) kick in: